



We considered the option of implementing a half empty lighter in starting gear for all classes, but ultimately decided that it would be fun to make the players figure out what to do themselves. Yes, this is an element that we kept as a surprise (amongst others) for MISERY 2.2 for the sake of immersion. Obviously, this raises a lot of questions on all areas and this page will cover some of the most frequently asked questions. The MISERY mod is a very ambitious project that makes drastic changes to STALKER Call of Pripyat.
