Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
įinally, we got some extra minor fixes and updates to gamemodes, mapping tools, DoS protection and "Co-Op Strike": The full details can be seen in this Valve blog post from December. Other than just map updates we also got the highly anticipated shotgun spread update moving from the beta branch into the main game.
Moved courtyard statues forward for cleaner sightline.
Grenade-clipped CT bridge railings for more predictable smokes.
Removed Ivy "laddice", now a skill jump / boost spot.
Joined two rooms on CT side of B into one space.
Cleaned up sightline from corner balcony toward A and Arch.
Closed off windows overlooking courtyard and A.
Nuke wasn't the only map to get updates though, the love-it-or-hate-it map Canals also saw a lot of air-time in the patch notes.
Added collision for physics objects (except grenades) near water in B site.